Post by Minato on Aug 31, 2010 18:15:16 GMT -8
Woosh here is some fun info on DragonAge-Origins...a Mature game but man...was it sweet.
The game incorporates "origins" for each race and some classes. For example, a dwarf noble begins the game as part of the royal family in one of the dwarven cities, whereas the dwarf commoner origin story begins on the streets of the city. Origin stories determine the background of the player's character prior to the main events of the game's story, forming an introduction to the world while also comprising hours of play. Characters that the player meets during the origin story may reappear throughout the game, some as adversaries.
There is no tracking of moral alignment as in previous BioWare games, but the moral choices of the player will still affect the story throughout the game. The player will accomplish the goal regardless of choosing to be good or evil, but the decisions that the player makes in the process will change the game world accordingly – deciding who will become king, for example, and affecting nations and races and their places in the world. These decisions will also influence the companion NPCs, possibly causing an NPC to leave the party or even attack the player if they disagree strongly with his or her actions.
The game has been described as the spiritual successor to Baldur's Gate by BioWare co-CEO Ray Muzyka, as players are able to issue orders to NPCs in real time, but pause the game to queue up actions such as spells and special attacks, a game mechanic from the Baldur's Gate series. There are three base classes to choose from: warrior, mage, and rogue. These classes can be upgraded into a specialized class such as the berserker or templar for the warrior class, shapeshifter or spirit healer for the mage class, and assassin or ranger for the rogue. The game uses a party system similar to that of the Star Wars: Knights of the Old Republic, another BioWare roleplaying game, featuring the main character with up to three active party members chosen from a pool of NPCs.
The game features a degree of interactivity between spells, such as a fire spell igniting a grease slick before being put out by a blizzard. The game contains many combinations which can be discovered by the player either by accident, or by finding clues as to which combinations are valid.
Enter the main frame of the characters!
The chief protagonist of Dragon Age: Origins is the player-controlled character, whose biography and combat specialization are customized at the start of the game. While the player can choose his or her avatar's first name, the character is usually referred to as "the Warden" by other characters and the game's narration.
Players also have the opportunity to recruit companion characters who appear throughout the game and volunteer their services. Companions for the game include Alistair, a reluctantly heroic Grey Warden with a sarcastic wit; Morrigan, the sultry but cynical dark mage who has little regard for authority and social mores; Leliana, a member of Ferelden's religious Chantry whose optimistic and virtuous demeanor belies an aptitude for espionage and combat; Sten, a proud but stoic warrior of the militaristic Qunari people; Oghren, a dwarven brute whose love of alcohol is only matched by his penchant for violence and sex; Wynne, an Elder Mage of the Circle, and a maternal figure to the party; Zevran, a rakish elven assassin who is fond of treasures and innuendo; and a loyal Mabari Warhound, which the player can name and use for scouting and combat.
Adding these companions to the Warden's party enables the player to control them during combat and exploration. Through conversation, the player unlocks unique quests and dialog which furthers Dragon Age's lore. A relationship system in the game tracks approval and disapproval between each companion and the player's Warden. The player can gain or lose approval with each companion based on conversation choices and quest-related decisions made throughout the game. A high approval rating improves a companion's morale, resulting in bonuses to combat abilities. A significant approval rating also makes it possible for the Warden to pursue a romantic relationship with certain companions. Conversely, lowering a companion's approval to a significant degree can result in him or her leaving the party or turning on the player.
Other than companion characters, NPCs significant to Origin's plot include Duncan, the Grey Warden who recruits the player; King Cailan, Ferelden's naive leader and son of the legendary King Maric; Queen Anora, Cailan's wife, whose youth and beauty are matched by a commanding personality and political-savvy; Eamon Guerrin, the noble Arl of Redcliffe who lend political support tp the player's Warden; Riordan, a Grey Warden from the neighboring kingdom of Orlais; and Flemeth, Morrigan's mother, who also happens to be an infamous dark witch of Ferelden legend. The game's main antagonists, other than the faceless Darkspawn army, are Teyrn Loghain, respected war hero and father of Queen Anora, and Rendon Howe, the greedy Arl of Amaranthine who allies with Loghain.
With me...I like the Dalish Elf for male...for female I like the human noble >3>...but the COMPANION character...I love for the Male on Male is the Crow Zevran with the Dalish Elf Malex3....Male with Female of course is Alister and the Female Cousland...well female on female...I guess human >3>
The game incorporates "origins" for each race and some classes. For example, a dwarf noble begins the game as part of the royal family in one of the dwarven cities, whereas the dwarf commoner origin story begins on the streets of the city. Origin stories determine the background of the player's character prior to the main events of the game's story, forming an introduction to the world while also comprising hours of play. Characters that the player meets during the origin story may reappear throughout the game, some as adversaries.
There is no tracking of moral alignment as in previous BioWare games, but the moral choices of the player will still affect the story throughout the game. The player will accomplish the goal regardless of choosing to be good or evil, but the decisions that the player makes in the process will change the game world accordingly – deciding who will become king, for example, and affecting nations and races and their places in the world. These decisions will also influence the companion NPCs, possibly causing an NPC to leave the party or even attack the player if they disagree strongly with his or her actions.
The game has been described as the spiritual successor to Baldur's Gate by BioWare co-CEO Ray Muzyka, as players are able to issue orders to NPCs in real time, but pause the game to queue up actions such as spells and special attacks, a game mechanic from the Baldur's Gate series. There are three base classes to choose from: warrior, mage, and rogue. These classes can be upgraded into a specialized class such as the berserker or templar for the warrior class, shapeshifter or spirit healer for the mage class, and assassin or ranger for the rogue. The game uses a party system similar to that of the Star Wars: Knights of the Old Republic, another BioWare roleplaying game, featuring the main character with up to three active party members chosen from a pool of NPCs.
The game features a degree of interactivity between spells, such as a fire spell igniting a grease slick before being put out by a blizzard. The game contains many combinations which can be discovered by the player either by accident, or by finding clues as to which combinations are valid.
Enter the main frame of the characters!
The chief protagonist of Dragon Age: Origins is the player-controlled character, whose biography and combat specialization are customized at the start of the game. While the player can choose his or her avatar's first name, the character is usually referred to as "the Warden" by other characters and the game's narration.
Players also have the opportunity to recruit companion characters who appear throughout the game and volunteer their services. Companions for the game include Alistair, a reluctantly heroic Grey Warden with a sarcastic wit; Morrigan, the sultry but cynical dark mage who has little regard for authority and social mores; Leliana, a member of Ferelden's religious Chantry whose optimistic and virtuous demeanor belies an aptitude for espionage and combat; Sten, a proud but stoic warrior of the militaristic Qunari people; Oghren, a dwarven brute whose love of alcohol is only matched by his penchant for violence and sex; Wynne, an Elder Mage of the Circle, and a maternal figure to the party; Zevran, a rakish elven assassin who is fond of treasures and innuendo; and a loyal Mabari Warhound, which the player can name and use for scouting and combat.
Adding these companions to the Warden's party enables the player to control them during combat and exploration. Through conversation, the player unlocks unique quests and dialog which furthers Dragon Age's lore. A relationship system in the game tracks approval and disapproval between each companion and the player's Warden. The player can gain or lose approval with each companion based on conversation choices and quest-related decisions made throughout the game. A high approval rating improves a companion's morale, resulting in bonuses to combat abilities. A significant approval rating also makes it possible for the Warden to pursue a romantic relationship with certain companions. Conversely, lowering a companion's approval to a significant degree can result in him or her leaving the party or turning on the player.
Other than companion characters, NPCs significant to Origin's plot include Duncan, the Grey Warden who recruits the player; King Cailan, Ferelden's naive leader and son of the legendary King Maric; Queen Anora, Cailan's wife, whose youth and beauty are matched by a commanding personality and political-savvy; Eamon Guerrin, the noble Arl of Redcliffe who lend political support tp the player's Warden; Riordan, a Grey Warden from the neighboring kingdom of Orlais; and Flemeth, Morrigan's mother, who also happens to be an infamous dark witch of Ferelden legend. The game's main antagonists, other than the faceless Darkspawn army, are Teyrn Loghain, respected war hero and father of Queen Anora, and Rendon Howe, the greedy Arl of Amaranthine who allies with Loghain.
With me...I like the Dalish Elf for male...for female I like the human noble >3>...but the COMPANION character...I love for the Male on Male is the Crow Zevran with the Dalish Elf Malex3....Male with Female of course is Alister and the Female Cousland...well female on female...I guess human >3>